6/4/2023 0 Comments Stonehearth multiplayer saves![]() ![]() Which is probably contraproductive if you think that the developers wanted to create different playstyles with biomes and cultures.Įven if the developer manage to keep working a giant map with all biomes and stuff (which is hard to realize), why should rayya people, who are a desert adapted tribe, craft and build exactly the same items like the ascendants? Or the other way round why should ascendants have crafting recipes for things which don’t grow in their natural habitat?Trading technology and resources is definetely a better feature, so you start with certain amount of fitting recipes and items and if you want access to other stuff you’ll have to trade. And even in the future you would need a giant map with all biomes and all culture would need the ability to craft everything. They don’t have direct influence on the maps but can help eachother by asking and offering goods.įorced? at the current state of the game you got no access to 100% of the content, no matter how you play. 2 players start a passive session, each one is playing his own map but with synced traders. Aside the balanced trades, this system could be expanded to a passive multiplayer session. So actually the player is creating his own economy, balancing it by consuming and producing the goods by his own. ![]() Loading a map also loads the traders data. Technically would seperate savedatas appear: one for each map and one for all traders. ![]() Ofcourse you can send out the trader with random destination (free trade) or an exact destination for cases when mutiple saves exist. Now you load again map/save number 1, wait a few days and your trader will appear bringing the stuff you asked for. After a successfull exchange of goods the trade will leave this map and will be inactive again. Now you can start a new map/save (or load an existing one) using the culture and biome you want, just the same procedure we already know, with a simple detail that after a few days a trader will appear offering the goods and asking for payment you chose on the first save you created. The trader will leave the map and stay inactive at this status. You start your first mapsave, build up a village and once you’ve enough hearthlings and wealth, you can choose one as a trader, equipe him with trading goods and choose the items you want to recieve for them. So my suggestion is to immitate the trading among the islands, handling each mapsave as an island. In Stonehearth additional cultures and biomes are already in work or atleast planned, but except in an active multiplayer (several players working on 1 map in the same session), we will never have access to 100% of the gamecontent playing on one single map/save using one culture. ![]() So you start shipping exotic and basic goods among your colonies and create a working economy, whether the system succeds depends on the management of the player(s). But the resources are limited by the given biome also by the technological standard of your kingdom, to get access to new reources and other goods, you colonize new biomes and start building up new villages using the technology of other cultures. Remember Anno 1404? You start with a basic village on an island, build up your industry and the village grows, also the villagers needs do. ![]()
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